This chapter describes how you can author wired movies and sprite animations using the sprite media handler. You use the functions provided by the sprite media handler to create and manipulate a sprite animation as a track in a QuickTime movie. You can also use the functions provided by the sprite media handler to create and manipulate a wired sprite movie with various types of user interactivity.
The chapter is illustrated with code snippets from the sample program, QTWiredSprites.c .
This chapter also discusses HREFTracks and some of the new authoring features provided in QuickTime 4.
For more information about the sprite media handler, including the constants and functions available to your application, see Sprite Media Handler.
Authoring Movies with the Sprite Media HandlerQuickTime Wired Movies describes how to create and manipulate a sprite animation as a track in a QuickTime movie. Extensive code samples are included.
QuickTime Wired Movies describes how to create and manipulate a wired sprite movie with various types of user interactivity. A great deal of illustrative sample code is included.
QuickTime Wired Movies describes how to author movies with external movie targets. To accomplish this, two new target atoms are introduced.
QuickTime Wired Movies describes how to wire a movie by adding an HREFTRack, which causes the QuickTime plug-in to load URLs when a movie plays or in response to user actions.